NoodlePuzzles
The puzzle deskNew every morning

How to play

A small daily crossword. Solve the clues across and down.

  1. Tap a square and type your answer to its clue. Crossing answers share letters.
  2. Tap the clue bar to switch between across and down. The arrows step through the clues.
  3. Check word or Check all marks wrong letters; Reveal word fills an answer. The clock stops when the grid is correct.
A smaller example: CAT, ARE and TEN work both across and down.

A useful first move

Start with a clue you know, then use its crossing letters to tackle the others.

A letter-placement puzzle: make a real word in every run across and down.

  1. Shaded letters are fixed. Fill the other squares using the letters in the bank.
  2. Tap a bank tile, then a square to place it, or select a square and type. Tap a placed letter to return it to the bank.
  3. Every across and down run must be a real word, using exactly the tiles provided. With Hints on, a word turns green when it matches the answer.
A smaller example: with C and R given, the bank A A E E N T T can make CAT / ARE / TEN.

A useful first move

Look for runs with the most given letters. A letter that works across also has to fit its down word.

Clear thirty-six squares without opening any of the seven mines.

  1. Dig the highlighted safe square first to reveal your opening.
  2. A number counts mines in the eight squares touching it, including diagonals. Tap to dig; use Flag mode, long-press or right-click to flag a suspected mine.
  3. Open every safe square to win. One mine ends the game. Every grid is checked to be solvable by deduction; Hint explains a forced move.
One mine in the centre touches all eight surrounding squares.

A useful first move

If a number already touches that many flags, its other neighbours are safe. If all its remaining neighbours must be mines, flag them.

Connect 1 to 36 in one continuous thread, using every square.

  1. Tap the marigold 1, then an adjacent open square to place 2, and keep going in order.
  2. Move up, down, left or right. Diagonals are not allowed, and each square is used exactly once.
  3. Pass through every given number at the right point. Tap 1 or 36 to switch which end you are growing; Undo takes back a step and Hint shows a forced square.
A smaller completed example: follow 1 to 16 through every square, with no diagonal moves.

A useful first move

Corners and narrow passages have fewer possible routes. Work out how the thread must enter and leave them before filling the middle.

Find as many common words as you can in ninety seconds.

  1. Drag through touching letters, including diagonals, to spell a word. Or tap letters in order and tap the last tile again to enter.
  2. Words need at least three letters. Use each tile at most once per word; a QU tile counts as two letters.
  3. A word scores its length minus two: three letters earns one point, four earns two, and so on. The board’s longest word scores double.
C → A → T makes CAT for one point. The diagonal move from A to T is allowed.

A useful first move

Look for familiar endings and revisit the same starting letter with a different route. A tile can be reused in a different word.

Identify ten country outlines, shown one at a time from easier to harder.

  1. Look at the outline, then choose the country from the four answers.
  2. Show on map gives you a location clue, but makes that question worth half points.
  3. Continue through all ten outlines. Your final score is out of ten.

A useful first move

Check the shape’s distinctive features, such as a peninsula, a long coastline or separate islands, before choosing.

Estimate ten numbers from different topics. The closer you get, the more you score.

  1. Drag the marker along the scale to set a guess. Each big mark is ten times the previous one; use − and + to fine-tune it.
  2. Press Lock in to submit your guess and see the answer. There are ten questions and a maximum of 1,000 points.
  3. Within 15% scores 100; within 30%, 75; within 60%, 50; within three times either way, 25. Gaps are measured from the smaller number, so half the answer scores the same as double.

A useful first move

Get the order of magnitude right first: is the answer nearer ten, a hundred or a thousand? Then refine the estimate. Dated figures tell you the period they refer to.